What is... Moonlighter
Picture taken from wallpapercave.com |
Hours of grinding and dungeon-crawling might
sound tedious, but there is something that keeps on getting me hooked onto this
game called Moonlighter. Released in May 2018, this action rogue-like RPG was
developed by a Spanish indie studio, Digital Sun. Moonlighter is available on
PC, PS4, Xbox One, and Nintendo Switch. The game follows a story of a young
merchant named Will where he has to continue his families' legacy on running a
shop which goes by the titular name. Will is a merchant by day and a so-called
hero by the night, venturing into dangerous dungeons to collect artifacts and
sell it in his shop. The game's core pattern is to grind, sell, upgrade and
repeat, much to the sound of it, I still found the game very addictive. Let's
dive into facts and reasons that make me reluctant to do other activities once
I start fixing my nerdy eyes on this pixel-graphic game.
Will is a young amateur man who is the last
living person in his family and is on a quest to rebuild his legacy by
collecting artifacts and loot from the monsters that lurk in the dungeons
across the city where Will and the townspeople live, Rynoka. There are four
dungeons in total, each of them has unique monsters and bosses in it. The
difficulties of the dungeons will increase as you progress to the following
dungeons, rewarding you to more expensive, more valuable loots.
You have to complete all four dungeons before unlocking the final dungeon. |
Have you ever played the good old Harvest Moon?
If you have, then imagine Harvest Moon without the crops but with monsters
instead. Moonlighter has shop management as well as character/equipment
management, they both come interdependently where better shop management will
earn you more profit, turning your profit into your investment on weapon/armor
upgrades.
Keep referring to the item book for price estimation. |
However, shop management in Moonlighter isn't as straightforward as you think it might be. The game goes by the rule of customers' satisfaction to the items that you are selling. There are four levels of satisfaction depicted by smiley icons on each and every single unique item in the game. Each item has its own price floor and price ceiling, wow since when I become so technical in economy? Don't worry, it's simple to manage the shop. If you see a threshold showing 3200, it means that you cannot sell items more expensive than the threshold.
Customers will always react to the price of the items. |
The system will automatically record every price that goes with each customer's reaction, if the price of a certain is considered cheap per se, it will be recorded under the smiley icon as a guiding reference for you. Similarly will go to less satisfying price, it will be recorded whenever there is a new reaction from the customer.
You can only open your shop in daylight, people will come and go, checking on your items, if they think the price is reasonable they will buy it, if they don't, they will leave with a grumpy reaction. Once you get the hang of it you can push your luck by not indulging your customers with super cheap price but by pushing the profit margin and earn more money. Aye lmao
Hero by night
Now let's talk about the dungeons, the place
where you get your hands dirty in order to make a living. As mentioned, there
is a total of four dungeons where all of them are for you to freely go in and
out. Namely, the Golem dungeon, the Forest dungeon, the Desert dungeon, and
lastly the Tech dungeon. All four dungeons are filled with monsters and if you
are not well equipped you will find yourself killed for the most of your time.
The deeper you get to the dungeon the tougher the enemies become. |
Each dungeon will have 3 floors, the upper you
get the tougher the enemies and the bosses become. Successfully completing all
three floors of a dungeon will unlock the next dungeon. You will have to manage
your item wisely since your backpack is not upgradeable, often times you will
find yourself overwhelmed with too many loots and artifacts. In this case you
will have to convert the unwanted loots to coins, it's a lot more worth it than
discarding it in the dungeon.
Weapons
Summary
As you progress further, most loots that you found will be 'cursed', giving challenge to storage management. |
If you ever find yourself over-encumbered before
even reaching the 3rd floor, you may choose to teleport back to town and store
your items to the chests in your house before going back to dungeon-crawling
again. Speaking of which, there are two ways of teleporting, first is by
one-way teleportation, the other is by setting up a portal which allows you to
return where you left off. Always experiment until you find the perfect
strategy to manage your item and to explore those dungeons more efficiently.
The portal will be there for you to continue your journey to the dungeon. |
Weapons
There are various weapons available for you to
choose. The sword and shield, the broad sword, spear, gauntlets, and bow. Each
of them has a different combat approach, the fighting system in this game is
rather simple and very easy to master. I like the broadsword, slow movement
but compensated with high damage.
Weapon upgrade uses the classic crafting method.
I mean, what is an RPG without weapon crafting. Very simple, very
straightforward, you go to the weaponsmith and tag the weapon or armor on your
wishlist and you go hunting the materials needed. Once you have the required
materials and sufficient coins, you can proceed with your upgrade.
I found the broadsword suits my playstyle. |
Summary
The town of Rynoka. |
So many things you can do in this pixel graphic
game, Moonlighter does not demand you to have a high-end computer to run it,
but it can still deliver an almost equal amount of gaming satisfaction. The
soundtrack can be catchy at some point, listening to repetitive songs as you
venture deep into the dungeon might implement part of its songs in your head. I
guess that is what happens to most roguelike games huh, catchy music. Anyways,
Moonlighter, like other RPG games, requires patience to play because of its
grinding gameplay, but it will reward you with lots of coins for upgrades. The
story is decent enough for me to follow and like, nothing complicated to
understand. The overall experience that I had by playing this game was very
fun, casual type of fun. It's a great game to play as you lay back on your
couch, beware though this game might make you addicted, I found myself keep
repeating patterns, grinding and selling loots, and it never feels like it's
enough for me. Moonlighter might look simple but it offers more than players
could expect, it's unique in its own way, easy to play and master.
Rolling is the faster than walking, you're welcome. |
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